Teaching Mathematics Through The Game Method Of The Knowledge Orbit
DOI:
https://doi.org/10.62480/tjms.2026.vol57.6994.pp1-4Keywords:
mathematics education, innovative methods, Knowledge OrbitAbstract
This article discusses the content, advantages and possibilities of using the game method "Knowledge Orbit", which is considered one of the innovative pedagogical technologies in teaching mathematics, in the educational process. This method serves to increase students' interest in science, develop logical thinking, and effectively master knowledge. Also, the evaluation criteria and practical application mechanisms of lessons organized based on the method are analyzed.
Downloads
Published
Issue
Section
License
Copyright (c) 2026 Texas Journal of Multidisciplinary Studies

This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.
User Rights
Under the Creative Commons Attribution-NonCommercial 4.0 International (CC-BY-NC), the author (s) and users are free to share (copy, distribute and transmit the contribution).
Rights of Authors
Authors retain the following rights:
1. Copyright and other proprietary rights relating to the article, such as patent rights,
2. the right to use the substance of the article in future works, including lectures and books,
3. the right to reproduce the article for own purposes, provided the copies are not offered for sale,
4. the right to self-archive the article.










