Improving The Efficiency Of Mastering The Programming Language Based On Game Technologies

Authors

  • Mambetkarimov Bayniyaz Meyrmanovich Assistant Lecturer Nukus State Pedagogical Institute named after Ajiniyaz Nukus, Uzbekistan

DOI:

https://doi.org/10.62480/jpip.2024.vol34.pp5-11

Keywords:

education, technology, interactive method, teacher

Abstract

This article deals with the information about specific techniques and methods that allow improving the use of interactive methods in the educational process in higher education institutions, increasing the effectiveness and quality of education, that is, making the lesson unusual, richer and more interesting. The author assumes that interactive education allows students to actively participate in the learning process in order to get the most information and knowledge from their teachers, as well as use various methods of presentation of practical demonstrations and exercises

References

Seitnazarov КK K. K. I. Development Of Decision-Making Algorithms Based On Irreversible Mathematical Calculations In The Assessment Of Students' Knowledge //NVEO-NATURAL VOLATILES & ESSENTIAL OILS Journal| NVEO. – 2021. – С. 13717-13723.

Seytnazarov K. K., Kalimbetov K. I. The processes of organizing teaching students’ algorithms and models //ACADEMICIA: An International Multidisciplinary Research Journal. – 2021. – Т. 11. – №. 2. – С. 527-533.

Seytnazarov K.K., Kalimbetov K.I. Qat’iymas bo ‘lgan ma’lumotlarning ko‘pligi sharoitida otm talabalarining bilimini baholashda qarorlar qabul qilish/ Komputer texnologiyalari 1 (10).

Seitnazarov К.K., Mambetkarimov B.M. Development and application of a digital educational resource for teaching programming in higher education institutions// Mental enlightenment scientific – methodological journal. -JDPU, Vol 05, Issue 03, 2024.

Meyrmanovich M. B. MODELING CLOUD TECHNOLOGY STRUCTURES IN THE EDUCATIONAL PROCESS //British View. – 2023. – Т. 8. – №. 7.

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Published

2024-07-07

Issue

Section

Articles

How to Cite

Improving The Efficiency Of Mastering The Programming Language Based On Game Technologies. (2024). Journal of Pedagogical Inventions and Practices, 34, 5-11. https://doi.org/10.62480/jpip.2024.vol34.pp5-11