Steam Education - An Important Factor that Increases the Effectiveness of Teaching Technology
Keywords:
Technology, STEAM, innovation, competenceAbstract
In the context of new technological changes, training on the basis of STEAM education in general secondary education schools forms basic competencies and worldviews in students, which will be necessary when developing creativity and labor skills, in which the stage of afterschool education or a step towards an independent life. This article highlights the essence of STEAM educational technology, the importance of using STEAM education in the effective organization of technology science training and in the training of highly qualified, professional specialists who contribute significantly to the development of society and the state
References
Abduqadirov A.A., Ishmuhammedov R., Pardayev A. Innovative technologies in education T., "Istedod", 2008.
Azizkhojayeva N.N. Pedagogical technology and pedagogical skills. Tashkent, TDPU, 2003.
Muslimov N.A, Usmanboyeva M.H., Sayfurov D.M, Torayev A.B. Fundamentals of pedagogical competence and creativity. -T. "Sano Standard" publishing house, 2015.-73 p.
Yoldoshev J.G., Usmanov S.A. Fundamentals of pedagogical technology. T., "Oqutuvchi", 2004.
Downloads
Published
Issue
Section
License

This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.
User Rights
Under the Creative Commons Attribution-NonCommercial 4.0 International (CC-BY-NC), the author (s) and users are free to share (copy, distribute and transmit the contribution).
Rights of Authors
Authors retain the following rights:
1. Copyright and other proprietary rights relating to the article, such as patent rights,
2. the right to use the substance of the article in future works, including lectures and books,
3. the right to reproduce the article for own purposes, provided the copies are not offered for sale,
4. the right to self-archive the article.